Archive for the ‘Arcade & Coin-Op’ Category

My turn to report in.

Vectrex:  Arrived today.  Well broken in.  Only tried Mine Storm and Rip-off.  Plays well and the games were lots of fun.  They need a good cleaning because it is hit ‘n miss if they work.  The controller’s joystick doesn’t center in the up/down, but it does in the left/right.  Don’t know if this is the way it is supposed to be… I suspect not.  The monitor has a noisy hum, but this is common among Vectrex’s.  Received 8 games along with main unit.

Colecovision:  Arrived yesterday.  This didn’t work very well when I first got it.  It has what is called a sprite shift.  Mario would speckle and even shift left and right.  Unplayable.  From internet, I learned that the on/off switch was the probable culprit.  I opened up the CV, and hit the on/off switch with compressed air/lubricant.  That seemed to do the trick.  Mario was now in focus.  Got 11 games with this.

Mame:  Lots of added stuff to my Slikstick/Mame computer…  Made a stand for the monitor.  Plugged in some better speakers and put them inside of the stand.  Installed a panel for plugging in controllers and the speakers in the front.  I have USB adapters for plugging in Atari/NES/SNES controllers.  Wireless network adapter installed.  Drilled a hole for plugging in the power more easily.  Attached a USB TV adapter so you can plug in game consoles to it.

All righty… now a picture.  Colecovision Q-bert is on the screen. Vectrex has Rip-off running on it.  Yes, that’s in my living room… the bachelor life is rough!



I found a really interesting article today from the (pseudo) legendary Jared Rea.  It’s a fascinating look at how Capcom has completely bungled the marketing and availability of what should have been the biggest arcade release of the last 10 years.  After such high hopes for the title, the pictures in the story give you a glimpse of the sad reality of the arcade version Street Fighter IV in North America.  One player per cabinet?  Give me a break…

Clicky.

Perhaps trying to build 4 arcade machines in two months was a bit ambitious, but it looks like I’m going to pull it off. All 4 machines are at least mostly functional and will be fully functional well ahead of the party on October 11th.

Mortal Kombat has been pretty much finished for a while. All that’s left is to clean it up a bit, add some T-Molding and move the power switch from the back to the top of the cabinet. Eventually I would like to redo the control panel and replace the Street Fighter side art with actual Mortal Kombat side art but that’s going to wait a while.

Battle Arena Toshinden 2 just needs to have the monitor, wiring harness and circuit board fastened down, the marquee cut to the proper size and installed and it needs a monitor bezel and glass and then it will be finished.

The MAME cabinet also needs the monitor permanently mounted and plexi added in front of it. It also needs the coin door/mechanism reattached to the cabinet. Then I just need to fasten down the loose wiring and then mount the computer inside the cabinet.

The Centipede cabinet made some huge strides in the last day. I cut the new holes in the control panel to accommodate the addition of a joystick and two more buttons. This went really well and the result looks like those controls were always there. I also got the wiring harness mostly finished… enough that I was able to turn the machine on and have it go through the demo loop. I still need to get the controls mounted in the control panel and connected into the harness. The marquee light needs to be wired in and the coin door needs to be reattached. I also need to add a speaker and then fasten the harness and PCB inside the cabinet.

Okay, so there’s still plenty of work, but it will definitely be finished sooner rather than later. I may even have time to work on the 5th cabinet which will actually be used for game consoles rather than regular arcade games.

I had no idea Mr. Do was ported to the SNES.

I do now.  It is also now the single most expensive SNES cart I’ve ever purchased. I’ll bring it to the party for show and tell. Or maybe we’ll play some good old fashioned SNES games sometime at my place.

A week or so ago at a garage sale of sorts (leftovers that went on a craiglist listing), I bought a couple of Apple //e computers.  On the floor of the guy’s garage I spotted a box that had a bunch of junk in it.  I offered to buy it all from him.  The box contained these few gems in it:

  • A “Zoomer” — a third party flight-stick/yoke for the NES
  • A Sega Master System with two controllers, the zapper and the AC power adapter. (The SMS was dead though)
  • Two Sega Sports Pad controllers for the SMS (trackball controllers).
  • An NES Advantage–the 1st party joystick controller for the NES.
  • And a couple of spare NES controllers (in rough shape).

The great thing is that I got all of it for $5.  The bad thing is that the Sega Master System is completely dead.  I’m not able to revive it.  I think that the Z-80 on board must be completely wiped.  It powers up but it doesn’t ‘post’ so to speak.  What turned out to be an awesome deal was the aforementioned Sega Master System Sports Pads.  Since the SMS’s controller interface is the same as the Genesis (and the Atari 2600 incidentally) I wondered if they would work with any games on the Sega Genesis.

I tested the sports controller out on Arcade Classics the Genesis cart that has Centipede, Missile Command and Pong available for the Genesis. There are two modes for each game. “Classic” and “Sega Versions”. It worked. However, that cart has to be one of the worst Genesis games in my collection. It was coded by a couple of yahoos who couldn’t even make Missile Command as good as the Atari 2600 version. I’d get it out for the party but I’m almost embarrassed it’s in my collection now. And the “Sega” versions of the classics are terrible. In Missile Command the changes is nothing more than the exact same code with sprite changes for the cities and flying objects. In Centipede? They added grass to the background making the game near impossible to look at. Worst classic port EVER. I’d rate all three of the ports on that cartridge right up there with E.T. for the Atari 2600, Superman for the N64 and Shreddin’ for the NES –abysmal at best.

But all is not lost! In West Virginia this week, I picked up Marble Madness for the Genesis. Not only is the port of the classic true to the arcade–but the Sega Sports Pad trackball works perfectly with the game! Using the trackball to navigate on the menus was a bit difficult but the game play is what is important. In my opinion, it is as close to the arcade as possible on a home console. What’s even better is that I have TWO of the Sega Sports Pads which will allow for two simultaneous players–just like the arcade! Of particular interest to me, I’m really exited to see what Zoyx thinks of this since he’s our resident Marble Madness champion.  I will certainly bring a complete setup for Marble Madness on the genesis when the Retro Party rolls around in October.  I think everyone will have a good time.  I may even use some industrial velcro to stick the controllers down on the play surface so they don’t move around when you’re trying to use them.