I call it, board. Keep it a secret, I haven’t filed for the patent yet.
Archive for the ‘Computers & MAME’ Category
Microsoft has released Mechwarrior 4 . . . for free.
Finally, the long awaited moment has arrived!
Studio MekTek, in association with Smith and Tinker, INC., Virtual World Entertainment, LLC, Catalyst Game Labs, and Microsoft Games, is happy to announce the release of Mechwarrior4 Free.
Getting started is easy. Just download and install MTX, MekTek’s free content delivery and updating system. Once installed, simply click the Games Available tab, select Mechwarrior4: Mercenaries and click install. The game will download and install, all within MTX, and as updates become available, MTX will help you keep your game up to date.

I remember when Outcast came out, PC Accelerator gave it a pretty favorable review due to its huge environments, wonderfully fleshed-out world, decent sci-fi storyline, and the score which was performed by an honest to goodness Russian orchestra. However, they also knocked it specifically for not taking advantage of the then readily available 3D accelerators on the market. In a bold (odd) move, the developers decided to use voxel technology to render the game (if you’re all “WTF is a voxel?” hit this link). It gave the game a pretty distinctive look, but also made the system requirements for the game a tiny bit steeper than the competition. But hey, it was the 90s, that how they rolled.
Anyway, time passed, the world kept turning, and Outcast faded into the background… sorta. Unexpectedly, somewhere along the line, the game attained a cult following, and it started showing up on some “most influential games of all-time” lists. It even got a re-release on the then fledgling DVD-ROM format which brought higher quality cut-scene videos. Even as recent as a year ago, I was installing it (yep, I still have my original discs) on my then new Core 2 Duo system to see how fast those voxels could fly (my first experience with running it was on a Pentium 233). Now there’s even a project called “Open Outcast” which is an unofficial sequel to the game being developed as a total conversion mod for Crysis Warfare. Crazy stuff.
So the point of this post: Edge has posted a pretty cool “Making of Outcast” article. It’s pretty interesting to read the history of this game 11 years after it was universally panned as a failure. LINK
Look out Wiimote. Look out Natal. Introducing – Mud.
I’m not sure how many other Futurama fans we have reading this, but when this came across the wire this morning, I knew I had to share.
So, in the classic Futurama episode ‘Anthology of Interest II‘, there’s a segment titled ‘Raiders of the Lost Arcade’, where Fry is tasked with saving earth from invaders, possibly from space, that bear a remarkable resemblance to a certain arcade title from the 70s developed by Taito. Using his pro techniques (“Watch as I fire upwards through our own shields!”) and his all Rush mix-tape, Fry succeeds in repelling the aliens from the planet Nintendoo 64. One of my favorite episodes ever, for reasons I feel need no explanation.
Fast-forward to now, and we have “Invaders! Possibly from Space” developed by Shinobi of Shinobis-Place. Lovingly recreated, every aspect of the classic episode is there; the all Rush soundtrack, the Invaders, the voices… according to the site, it took 7 months to put it together, and the quality is fantastic.
Considering how many IP laws this thing is breaking, it probably won’t last long, so get it while you can. Windows required, but it runs fine in most 3D acceleration supporting VMs as well. If the link above is dead, or you’re paranoid about the other link, I’m hosting a copy on my server as well. Virus scanned and re-compressed into a zip for maximum portability. Enjoy.

