
Easily one of my favorite games of this generation, Bionic Commando Rearmed is getting some updates. One good, and one not-so-good. The first is that the PlayStation 3 version of the game is finally getting the Trophy support that fans have been begging Capcom for. The second, and POI should appreciate this*, the developers have gone back and changed certain game play elements to make the game easier for the giant cry-babies that thought it was too hard. Check out the list:
- You now have unlimited lives.
- Now when you die, you re-spawn on the last piece of ground you were touching, rather than the beginning of the level.
- You can now reel out your line if you screwed up your shot.
- Swinging into a wall no longer causes your grapple to release.
This upsets me. I worked my way through this game. Was it easy? No, but it was a VERY fun challenge. It really gave you a sense of accomplishment when you fought your way through some of the really tough sections of the game. Ask anyone that watched me play through 99% of the game at POI’s house on easy mode; I bitched the whole time that Easy Mode was TOO easy. All of the harrowing gaps, and difficult timing maneuvers that you had to actually work at perfecting were gone, replaced by blocks that wouldn’t let you fall to your death if you tried. Is that what this generation of gamers has come to? Being afraid of a challenge? Disliking a game because it doesn’t instantly let you win? What’s next; a special edition of Donkey Kong where you can turn off the barrels if you can’t manage to jump over them? Bah! Bah, I say!
*You know I’m just kidding about this. POI is nowhere near as lame as the losers who needed Capcom to add a ‘baby mode’ to the game so they could lazily wander through a game. Hugs not drugs.
Read about this hate crime against real gamers at Capcom-Unity.
Posted by Tim on July 25, 2009 at 9:03 pm