Posts Tagged ‘Computer’

Reading this Wolfenstien Gameplay review by HardOCP. In the conclusion is this statement…

Wolfenstein comes to us as yet another entry in a growing catalog of games which bare distinct signs of being console-focused titles. The lightweight graphics, memory, and processor requirements, the nonfunctional anti-aliasing, the clumsy menu system, and the mere handful of customizable graphics options all combine to show us that this chapter of B.J.’s World War II exploits was geared for the console and only adapted for the PC. While it can be argued that it makes sense from a business perspective for developers to focus on console development first, it does leave PC games wondering what exactly is next for us.

Further, it throws into sharp relief the dubious value of escalating the GPU arms race yet again. We are rapidly approaching the unveiling and launching of new silicon from both AMD and NVIDIA, and we are forced to wonder exactly what the point is. If a $200 video card will play so many new games (Wolfenstein, Call of Juarez: Bound in Blood, Ghostbusters, Demigod) so brilliantly on a 30″ monitor with the highest resolution and graphical fidelity right now, and if this trend is going to continue (which it seems to be), why do we need to invest in new graphics cards with the frequency at which NVIDIA and AMD would have us believe we should?

Valid point… why spend big bucks on a PC, when most of the PC titles coming out run just fine on low to middle quality hardware. The good side of this trend is it gives you the luxury to focus on energy efficient cards and CPUs, instead of focusing on performance.

The bad news is that PC titles are definitely not what they used to be. Kind of explains why I am transitioning into a console player, instead of PCs.

That’s right, guys. The Commodore 64 and a PS2 Guitar Hero guitar.

And here’s Part II when you’re done with the above vid.

Anyone else think it’s time to think about that 3rd Vintage Game Party?

Someone has rebuilt Out of This World with better graphics. And it’s shareware!

For those looking for some Robotron-like action using a modern game engine, try Mutant Storm. A total of 89 levels of 3D arenas to fight through. Well, not really 3D arenas. All action is taking place on a 2D plane like Robotron, just that the POV changes as you move. The game uses the Torque engine, which was the base for Tribes 2.

Mutant Storm is over two years old, so some of you may have already heard of it. I have been playing Mutant Storm since January of this year, and still fire it up if I want some quick arcade action.

You can use a mouse and keyboard, but that just doesn’t cut it. I recommend a dual stick game pad. I use a Saitek P2500. This way you will get an experience closer to playing Robotron.

Game is available at Garage Games, and at Pom Pom Games. Yes, it is a multi-platform game. But if you go the linux route, make darn sure that your game pad has linux drivers.