Reading this Wolfenstien Gameplay review by HardOCP. In the conclusion is this statement…
Wolfenstein comes to us as yet another entry in a growing catalog of games which bare distinct signs of being console-focused titles. The lightweight graphics, memory, and processor requirements, the nonfunctional anti-aliasing, the clumsy menu system, and the mere handful of customizable graphics options all combine to show us that this chapter of B.J.’s World War II exploits was geared for the console and only adapted for the PC. While it can be argued that it makes sense from a business perspective for developers to focus on console development first, it does leave PC games wondering what exactly is next for us.
Further, it throws into sharp relief the dubious value of escalating the GPU arms race yet again. We are rapidly approaching the unveiling and launching of new silicon from both AMD and NVIDIA, and we are forced to wonder exactly what the point is. If a $200 video card will play so many new games (Wolfenstein, Call of Juarez: Bound in Blood, Ghostbusters, Demigod) so brilliantly on a 30″ monitor with the highest resolution and graphical fidelity right now, and if this trend is going to continue (which it seems to be), why do we need to invest in new graphics cards with the frequency at which NVIDIA and AMD would have us believe we should?
Valid point… why spend big bucks on a PC, when most of the PC titles coming out run just fine on low to middle quality hardware. The good side of this trend is it gives you the luxury to focus on energy efficient cards and CPUs, instead of focusing on performance.
The bad news is that PC titles are definitely not what they used to be. Kind of explains why I am transitioning into a console player, instead of PCs.
