Archive for 2008

Hey gang! First, on behalf of myself and our host, thank you to everyone that showed up, volunteered, bought crap, etc etc. Thanks to Neil from PnT for showing up with some cool stuff for us to look at and purchase.

Brian Lee took some photos. Have a gander here.

And I think Zoyx’s YouTube video deserves a front page post:

P.S. I still have some systems for sale:

-Atari 2600, wood-grain, light sixer with one controller and 3 games. $25
-Two Sega Genesis complete. $20

Click the postcard to view full size and print.

That’s right, ladies and gents… It’s almost here!  As our host Cloudscout has said:  It starts sometime in the morning (10:00 a.m. is probably the earliest you’d wanna show) and will finish sometime in the evening or wee hours.

Details follow:

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At lunch I picked up:

And this gem:

A new (to me) retro games store has surfaced in Bloomington: Discland. Check out their stuff.

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A contender for the official game of this web site. Armagetron. Just like the original Tron game, drive your Grid Cycle so as to force your opponents into a wall or trail.

This time it is running on a 3D engine, giving you a more immersive feel. This is both good and bad. I had a tough time finding the right camera angle to play. There is an option to be in the cycle, but then it is really hard keeping track of your opponents. The option I liked was to look overhead with a “smart camera” that was always following you.

The other problem I had with it is the control scheme. The joystick is used to turn you left or right… which takes some getting used to if you played the original. In the original Tron, you just moved your joystick in the direction you wanted the cycle to go… no stearing.

Once I found a camera angle I liked, and got used to the different control layout, I had a great time with the game. There is a multiplayer/online option. I may set up a dedicated Armagetron server, if there is an interest.